Art Space

UX Research | UX Design | UI Design | Illustration
Prototype
Duration
6 Months
Role
User Research, Designing User Flows and Wireframes, Prototype and Usability testing
Tools
Figma, Adobe Illustrator, Miro

Project Overview

Art is is a powerful medium for communication, motivation and inspiration. Creativity serves as both source of inner satisfaction and a means of livelihood for different individuals. But due to rise in population creators face challenges to reach to their audience. Through this project, I strive to create an environment where visual artists has the opportunity to shine and share their unique perspective with the world.

THE PROBLEM

Local Visual Artist’s Struggle In Art Market..

Due to the rising population in the Art field, Selling art in the art market has become a challenge to the struggling local visual artists. Despite traditional selling processes and online selling options, they face problems while showcasing art and reaching out to prospective buyers.

THE SOLUTION

Local business spaces to display, Sell and Promote their art

An app designed to offer a curated list of local business spaces and streamline the exhibit signup process for local visual artists. It aims to provide a platform for artists to effortlessly display, sell, and promote their art.

      

      Search and exhibit Signup for Local business venue

  • Empower visual artists by giving them a list of local business spaces to showcase, sell, and promote their art.
  • Inspire them to exhibit more with the guidance of Art Space.
  • Foster a sense of community by connecting artists.

        Streamline the Signup process

  • Enhance and simplify the signup process.
  • Optimize for efficiency and user-friendliness.
  • Ensure a seamless and hassle-free experience for artists joining the platform.
  • Exhibition guidance through out the process.

        Help to promote their art

  • Enable artists to share their art profiles effortlessly.
  • Utilize QR codes for convenient sharing.
  • Enhance accessibility and expand the reach of their artwork.
  • Provide artists with a modern and efficient tool for showcasing their creations.

UX Process

Discover

SECONDARY RESEARCH

Starting with white paper research, I delved into articles on the struggles in the art market, the factors influencing this struggle, current methods, and available solutions. Through this research, I uncovered some facts.

81 percent of Americans believe the arts are “a positive experience in a troubled world.” According to a survey by The American Academy of Arts & Science, only 22 percent of Americans think artists' professions contribute “a lot” to society.
“The United States needs to recalibrate its market values and support systems to justify an inclusive attitude toward professional artists as essential workers of society.

POTENTIAL USERS
SCREENER SURVEY

These are the most insightful questions that helped me finalize my six participants.

PRIMARY RESEARCH

To empathize with visual artists, I conducted six user interviews with visual artists from art clubs, social media channels, friends, etc. I selected participants who were willing to sell their art and asked questions focusing on three main metrics.

AFFINITY MAP

Based on the information gathered from the interviews. I decided to create an Affinity Map. I generated codes from the insightful quotes and  grouped them into similar themes. After synthesizing all the data, I came up with these main Themes. ( VIEW LINK HERE)

MAIN INSIGHT
EMPATHY MAP

After identifying common themes, I created an empathy map to empathize more deeply with users. I developed two empathy maps to understand what they think/feel, hear/see to identify their pain points and goals.

PERSONA

I decided to create two personas to serve as a constant reminder of the user throughout the entire design process. It helped me understand the users' goals and desires versus their frustrations and motivations to sell and display their art. It will aid me in ideating a solution created specifically for users.

HOW MIGHT WE?

After developing a better understanding of my users and analyzing their needs, it gave me four "How might we" questions to create my solution designs. It also provided me with necessary MVP feature and nice-to-have features that I should include in my solution.

Design + Ideate

BRAINSTORMING

To visualize solutions that I synthesized and learned from the research process, I sketched my solution ideas. While brainstorming for my app design, I asked myself about my main goal and what I wanted to achieve. I extracted key points from the needs, pain points, and goals identified during the interviews.

KEY SOLUTION ELEMENTS FROM NEEDS

USER STORIES

After determining the epic story, I crafted user stories based on user personas and the expected features in "Art Space" to deliver. User stories played a crucial role in guiding my decision-making process, aiding in the identification and prioritization of essential features that needed to be included in the MVP. ( VIEW LINK HERE )

Membership Journey
  • User: Seamless sign-up and membership process for easy access to app benefits.
  • Member: Clear understanding of membership value and perks.
Local Art Opportunities
  • Aspiring Artist: Showcase and sell art at local venues.
  • User: Feature for searching nearby businesses, making exhibit sign-ups easy.
Efficient Venue Search
  • User: Straightforward search function for finding local exhibit venues.
“My Exhibits” Feature
  • User: Quick summary of upcoming and signed-up exhibits.
  • Artist: Overview of exhibit engagements for better planning.

SITE MAP

After getting a rough idea of how to structure and organize the application, I began mapping out the information architecture by creating a site map, defining user flows, and sketching on paper. These steps helped me organize the content in a logical flow. User flows provide a visual representation of how users can navigate through an application, guiding them from entry points to task completion.

USER FLOW        

(VIEW LINK HERE)

LOW FIDELITY WIREFRAMES

The initial step to transform my ideas into tangible designs was to sketch paper screens. These sketches could be adjusted and tested before I created high-fidelity designs.

EARLY VALIDATION

I continuously iterated throughout my designs. The first iteration occurred after guerrilla usability tests with five users. These tests helped me validate initial ideas and receive feedback early in the process.

WIREFLOWS

I made all the necessary changes to the wireframes and created a wireflow by combining the wireframes and user flow. ( VIEW LINK HERE)

DESIGN SYSTEM + STYLE GUIDE

When delving into the style guide creation, I took into account color psychology and my brand platform as a whole. Ultimately, my choice of color was "Burnt Orange. It symbolizes a warm, earthy tone, a sense of reliability, trustworthiness, and stability. Yet, it also possesses a sense of excitement, encouragement, and motivation. Hence, it became my primary color. I took some inspiration from other apps and tried different designs for my app.

I used Adobe Illustrator to create the logo and illustrations for the app. While creating the logo, I kept the goal of this app in my mind.

HIGH FIDELITY DESIGNS

I created my high fidelity mockups using Figma to bring my design decisions to life. I loved working this part because It’s when Art Space becomes the closest to what it will be.

While finalizing my high fidelity designs, I also conducted an accessibility audit and adjusted color according to WEB AIM guidelines.

Usability Testing

TESTING + IMPROVEMENTS

3 major improvements in my design

Afterwards, I distributed a screener survey to recruit new participants for the conclusive usability test, focusing on high-fidelity designs. After selecting five participants, I conducted a 30-minute usability testing session. Participants were assigned tasks within the app to evaluate the resolution of previous issues and identify any new challenges.

This final usability testing round proved instrumental in revisiting and rectifying UX problems. In response to user feedback, I addressed and corrected several highlighted issues.

Some Minor Improvements

  • Increased Onboarding illustration delay to make users to stay and read content properly
  • Specified the start date  and end date in the calendar
  • Used “*” sign in mandatory form fields
  • Changed CTA in exhibit display card from “Download” to “Print”

The Final Product       

Learnings and Takeaways

Balancing Time and project deadline

I learned that striking the right balance between speed and precision is essential to meet project deadline while maintaining the highest standers of quality.

Content Hierarchy influences Use Understanding

Clearly organized information improves user understanding and navigation.

User Preferences Drive Design

I realized that the sooner we start testing the better it is tend to assume user behaviors. Aligning design choices with user preferences and habits significantly enhances the overall user experience. Hence user feedback performs crucial role in enhancement of user experience. User comments or suggestion contributed to refining features and addressing the pain points.

For Next time

  • I would’ve liked to expand more on the feature set on art exhibit guidance for visual artists.
  • Making a community within app is very important as features. So I would’ve worked on community page where artist can connect to each other.

Other Projects