House2Home

GV Sprint | Website Design
Prototype
Duration
5 Days
Role
Designing User Flows and Wireframes, Prototype and Usability testing
Tools
Figma, FigJam

Project Overview

House2home is an innovative e-commerce platform specializing in home decor products. With a commitment to delivering a seamless shopping experience, House2home aims to simplify the process of decorating new homes and apartments for customers.

THE PROBLEM

Challenges Faced by New Homeowners in Transforming Ideas into Reality

When people move to a new home or apartment, they aspire to decorate it according to their taste, but they often get stuck on where to begin. It is quite challenging for them to transform their thoughts and ideas into reality.

THE SOLUTION

Enhancing House2Home: Introducing Pre-Designed Home Decor Bundles

House2Home operates as an online platform specializing in home decor, aiming to expand its offerings by introducing a new feature: pre-designed home decor bundles.

These kits cater to individuals who seek to personalize their apartments without the complexities of matching pieces, reducing the risk of unsatisfactory results. To validate this concept, I conducted a sprint using the Google Venture design sprint methodology.

Company Objective

House2Home is an e-commerce website that sells home decor items & accessories like prints, Posters & photos, lighting, small Accents pieces & Accessories. House2 home found that many of their customers have moved into a new home or apartment. These users want to buy multiple items to personalize their new place - but, they don’t feel confident doing it on their own. House2home sees an opportunity for people to find a great “Starter Kit” of items to instantly decorate their new place.

 

Focus on helping users that want a “starter kit” of multiple products to decorate a new apartment.

UX Process

Day 1 : Understanding the problem

AFFINITY MAP

On the first day of Sprint, I reviewed the research and mapped the possible steps that users will take while using this feature to achieve their goal. The focus of research was on users who moved into a new home or apartment and needed help with decorating it with tiny items. I highlighted key points from user interviews on sticky notes and created an affinity map to synthesize the data.

HOW MIGHT WE?

After synthesizing the data, I used HMW statements to reach towards the solution.

USER MAP

After gathering enough information, I delved into exploring possible solutions.

Day 2 : Sketching

LIGHTNING DEMO

Next, I examined a few competitors that use a similar feature on their e-commerce websites for inspiration. I drew insights from Ikea, Etsy, Wayfair, Airbnb, and Amazon.

IKEA

  • Ikea has a simple UI that facilitates easy navigation between options.
  • The "Navigating by Room" option is prominently visible, and the decor sets are easily likable.
  • The AR mode option is promising, allowing users to visualize furniture in their home and match it with their environment.

Etsy

  • The UI is clean, and the price of an item is visible by hovering over it. The style information for the set is provided at the bottom.
  • I appreciate how they use dots on each item, creating curiosity and prompting users to explore further by clicking on the dots.

Amazon

  • On Amazon, when you view an item, you can see different styles and options in the picture and on the right side of the page.
  • You can click on "View Details" to see more information about the item. The ratings given by other users can also help you determine which options are popular and well-liked.

Wayfair

  • Wayfair refers to a collection of decorative objects as a "Decor bundle".
  • What I find useful is that they display a demo picture that shows all the items in the bundle. Moreover, you can click the up or down arrow to view each item separately, without any background. This approach gives users a more detailed understanding of what's included in the bundle.

CRAZY 8’S

The next step was to select the most crucial screen from Day 1's map and create eight quick sketches in 8 minutes to ideate various iterations of this screen. These sketches enabled me to focus on understanding what users need on this critical page.

I opted for the "All Decor bundle" screen as the critical screen because users explore different decor themes and various room themes from this screen.

SOLUTION SKETCH

Next, I created a solution sketch comprising three panels: the critical screen, the screen just before it, and the screen right after.

Day 3 : Deciding and Storyboarding

On Day 3, I focused on a storyboard that mapped out the various user actions required to navigate critical screens and make a purchase.

Day 4 : Prototype

On Day 4, I developed a prototype as part of the GV design sprint. During this phase, my goal was to develop a simple prototype that could help us test the functionality of our design efficiently. In my prototype, I aimed to incorporate features that addressed the pain points identified during the user research phase, providing solutions to the discovered issues.

KEY SCREENS

Day 5 : Test

On Day 5, our objective was to test the prototype's functionality through interviews with five users. I had already started reaching out to users who had recently moved into new houses or apartments as early as the second day. By the time Day 5 arrived, they were prepared to participate in testing the prototype.

USABILITY TEST PLAN

For the next stage of usability testing the prototype, my goal includes the following:

  • If the user understood the headline of the website.
  • If users are easily able to find the decor based on their theme.
  • If the user can view the products in the bundle and is willing to buy.
  • If users are familiar with the feature called ‘Augmented Reality (AR) Integration’ and know how to use it.

TESTING + IMPROVEMENTS

Major improvements in my design

The Usability test gave me valuable insights into user experiences and their preferences, guiding the identification of key areas for improvement.

Participants were assigned tasks within the website to evaluate its functionality.

Final Conclusion

The 5-day GV Design Sprint provided a structured and rapid approach to ideation and validation. It allows for efficient conceptualization and testing of ideas within a condensed timeframe. This process was instrumental in streamlining the design of the entire system in just one week. Given additional time, I would dive deeper into certain aspects, such as enhancing the wishlist feature to make it more robust, refining the navigation for an even smoother user experience, and improving the organization and accessibility of themes and categories. Additionally, I would focus on optimizing the cart page, ensuring that participants can easily manage and review their selected items.

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